in #hive-133233 years ago

We're a tiny bit siff on takeoff (wings probably needed to beat after the jump), nice work though, I love the little hover jitter :) The eyes look great too!

Did you use Rigify or just make the rig?

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I would have liked to make the animation a little longer, but using cycles and only processing with the cpu because my rx 580 can no longer help in the render, it takes a long time, I don't know much about animation, the riggin thing is complex, I only used the skeleton.
I also liked how the eyes turned out, I didn't use the combination of nodes that I always use for the cornea, I adjusted the principled BSDF a bit with a mix shader with transparency.

I love animation, it's my favourite, hate rigging, it is indeed very complex XD I do know how to rig (theoretically) but just use Rigify because it's a lot quicker and easier and makes a nice and easily modifiable rig x_x I do recommend learning it so you know how to do it, but if it's not your thing, there's a nice tool for that XD

Renders (especially the really nice ones) will take a while so sometimes you just have to be patient :)

I know it's harder when there's time limits like there are for competitions

Have you found the free render farms like sheepit?

I have to study more about the rig, I know very little about it, I'm just daring hahaha.
I don't know about farms. What are they?

The render farms? Basically a bunch of networked computers (how they're networked depends on which render farm you're using, I think the normal paid ones are in data centres, and the ones like sheepit and burp which I don't know if it's still running as it had stalled violently last I checked are distributed) that you send your animation to and each computer involved in your project renders out at least a frame (or bunch of frames, I'm not 100% on the details). At the end something packages all the rendered frames back together nicely for you.

Oh I understand, I imagine that's how movies with super powerful machines will do.