Well, after a little more than a week I finally have it ready, it's a new splinterlands model that had been waiting for a while after finishing other models that I had in line, I liked the stylized style that I did for the energy around it. Man, I thought about using other methods but it could take a little longer, I still like the final result using geometry and transparency with light emission.
I spent a couple of weeks trying to get it ready as fast as possible even though I was a bit busy since I got distracted by other things like spending some time with friends and family xD, I think I'll focus on improving the skeleton part a bit more Since I still don't know how to correctly apply the skeleton to the clothes or make face animations, in the part of the face the closest thing to that is to animate the movement of the eyes.
- Work Tools:
Blender 3D
Armorpaint
Tablet Wacom Intuos 5
- Model of card:
- Video in high speed 46 minutes: Here
- Carved Model Block:
This time it is time to focus on creating the complete body, first I was seeing which parts were important to be visible, so I only worked on the head as such and the rest of the block I used to create the model's clothes, so I worked a bit faster.
- Textures in ArmorPaint:
As always in Armorpaint I went to work on the textures and forgot a few things that I quickly remembered later, I like to use it because I can mix textures by folder.
- Textures and render tests:
Some tests to see the final render of the finished image, at first it was left with little shadow but after editing it it was better.
- Renders ready:
As always I liked the final result of the model, and the final result of the renders.
Thank you very much and I hope you liked my post Greetings 😄