Part two of the previous post render. I managed to adjust some of the hair particle system, and able to at least show some part of the face. I had to lower down the sample of the render because of the lighting simulation and the hair particle simulation with some of the wind simulation really took big resource of my desktop. This render I did in the new blender version which is 3.5.
I had to change the pose to get some good light falloff to the surface of the model. The hair was being shape by the wind force simulation. one part to push it back and another part was to push it to the right. This simulation really took time. I had to make the sampling lower from 1024 sample to 128 sample.
Its time for a face reveal. I added some fill light to the face. Luckily adding some little source of lighting did not require a lot of the machine resources. This render took about 30second to 1minutes.
I took variation angle for render to test if the render time will vary on each image. But I cant tell the difference. The only thing that I realized was if I took a wider angle of the photo it will cause more noise compared on the close up photo. Since this render was being done in a low sample, the image quality was low and some of the sharpness was already gone. The only problem that I can not fix during this render was the hair simulation. The hair was all over the place. I had to check between 1 to 250 frame for a better hair positioning. All of this was rendered on frame 99.
The viewport of blender on my lighting setup. There are six lighting all together. I think on the next project I will focus to improve on the hair particle simulation. This is all from me today. I hope that we will meet again very soon. Have a nice day everyone. Cheers!
@tawadak24
Blender 3.5
Intel I7 | Invidia GTX 1050ti | 32GB RAM.