Sketches and commissions- The non definitive guide part 1 ENG/ESP

in #hive-1586942 years ago

ENG
Hello to the new ones, the old ones, and the ones that always read my posts.
Welcome back, this time I will only share the process of a commission that a frequent client asked me for, it's just a sketch and soon I will be posting both videos of the process of the final illustration, and a post only with the step by step of the result.

ESP
Hola a los nuevos, los viejos, y los que siempre leen mis posts.
Bienvenidos de nuevo, esta vez solo compartiré el proceso que llevo de una comisión que un cliente frecuente me pidió, solo es un sketch y pronto estaré publicando tanto videos del proceso de la ilustración final, como u post únicamente con los paso a paso del resultado.

image.png



Materials

  • Huion kamvas 16 pro
  • Clip studio, or whatever tf u have (any drawing program wokrs fien)
  • Decent pc
  • Patience, and a good chair to spend hours drawing.


1- The reference

It's already common to ask my clients for references of poses for what they want me to do, it's cumbersome to read a description of what they want and I'm a very visual person, so for me visual references are very important.

Also not all clients are good at explaining what they want, and through images a clearer message reaches

Ya es común preguntarle a mis clientes por referencias de poses para lo que quieren que yo haga, es engorroso leer una descripción de lo que quieren y yo soy una persona muy visual, por lo tanto para mi las referencias visuales son muy importantes.

Además no todos los clientes son buenos explicando que quieren, y mediante imágenes llega un mensaje mas claro.

image.png

(reference image sent by the client )



2.The first sketch

this was the first sketch I did, as you can see very close to the common human silhouette, however to this character I have to add more ... ehm curves.
so I took my time rearranging the measurements, looking for a more harmonious and striking silhouette.

este fue el primer boceto que hice, como ven muy apegado a la silueta humana comun sin embargo a este personaje debo añadirle mas ... ehm curvas.
asi que me tome mi tiempo reordenando las medidas, en busqueda de una silueta mas armoniosa y llamativa.

image.png



3. Breaking what we had created

After creating something new and the first sketch in question, comes the deconstruction and polishing of it.
Slowly and patiently I started to make new lines and new silhouettes from the base I had created.
The result ? exceptional as always.
I never cease to amaze myself.

Luego de crear algo nuevo y el primer boceto en cuestión, viene la deconstrucción del mismo y el pulido de el mismo.
Lentamente y con paciencia comencé a hacer líneas nuevas y siluetas nuevas desde la base que había creado.
El resultado ? excepcional como siempre.
nunca acabo de sorprenderme a mi misma.

image.png

image.png

It took me at least 30 minutes to an hour to do this C: which I was pleasantly surprised, I think the thanks for this goes to Mr. @KLYE who has kept me on trial with work from other projects one day to the next, XD I don't mind it, I'm excited about the challenges. Even being an anemic trash panda LOL

IM NOT A TRASH PANDA!

Thanks for reading !
See you soon with more posts!

:)

Sort:  

untitled.gif

This post has been manually curated by @steemflow from Indiaunited community. Join us on our Discord Server.

Do you know that you can earn a passive income by delegating to @indiaunited. We share more than 100 % of the curation rewards with the delegators in the form of IUC tokens. HP delegators and IUC token holders also get upto 20% additional vote weight.

Here are some handy links for delegations: 100HP, 250HP, 500HP, 1000HP.

image.png

100% of the rewards from this comment goes to the curator for their manual curation efforts. Please encourage the curator @steemflow by upvoting this comment and support the community by voting the posts made by @indiaunited.